It’s out! Go and download it here:
https://itunes.apple.com/gb/app/frutorious/id524952395?mt=8
Here’s the trailer!
Learn about what’s in the update here. Have fun and tell your friends!
It’s out! Go and download it here:
https://itunes.apple.com/gb/app/frutorious/id524952395?mt=8
Here’s the trailer!
Learn about what’s in the update here. Have fun and tell your friends!
We’re all totally pumped to have a good time at the TIGA 2012 awards. What’s super cool about it is that it will be the first time the team has actually met in person since the project started back in March. Barry Island and Charlie haven’t seen each other for the best part of six years!
We’ve also never been to anything like an awards ceremony. It’s gonna be a totally awesome reunion and party for us. We’ve also got ChetMega from Townhouse Records and his entourage coming along to enjoy the event along with some other VIP guests who’ve supported Frutorious all the way from the beginning.
Another cosmic thing is we think we’re the smallest team up for a TIGA award with only three dudes! It would be a total underdog victory if we won anything, but we think we’ve really captured in our game the run away independent spirit of videogames in both casual and audio design and hope that gets recognition
We’re pumped. We’ve got Friday off. We’ve got our T-Shirts ready…
We’ve got our nomination announcement trailer ready…
We’ll be rockin the awards ceremony and representing at the after show. If you’re there too come along and say hi! Stop and have a drink! Pop out for a fag! Chat about games and music with us! We’re pretty awesome dudes, we’ll be the ones wearing Frutorious T-Shirts
See you there!
We’ve made our third and final pre-launch video. Three videos, eh! That’s a lot of videos isn’t it?! Well it’s more than usual, but then this is an unusual game. We realised that it needed that little extra push to get into people’s hearts and minds that one prod wouldn’t do, what we needed was an opening pre-launch triumvirate salvo of three very different videos.
Let’s talk about our three pronged trailer attack – our ‘Shonk and Awe’ publicity plan!
Firstly, the game has a light-hearted feel to it and a quirky vibe which is hard to describe in words, especially when you’re so involved in the game. That’s why we felt the best introduction to the game would be our first trailer ‘The Making Of: Frutorious.’ We wanted to get across the fact that we’re a focussed, passionate team who at the same time aren’t taking ourselves very seriously. We also wanted to approach the ‘making of’ documentary structure with a much more playful style.
Secondly; the mix of felt, plasticine and hand drawn art is something we’re very very proud of, so we definitely want to show it off as much as possible! That’s why our second trailer ‘Frutorious: Story Trailer’ focussed on the hand-drawn elements and set up the back-story for the game.
Thirdly, the concept of a sling-shot platform game with fruit, arcade elements, pinball, golf and 90′s Hip-Hop puns doesn’t translate well without just showing video of it being played. The more video of people actually playing the game we can get out, the easier it is for people to understand what the game is about, which brings us here today with the third video ’Frutorious: Gameplay Trailer’.
As well as showing people what the game is like to play, it also showcases the sort of variety in visuals and gameplay that we’ve got going on. We hope it gets about and people see it!
We’ve just put together a new trailer, this time showcasing the wonderful illustrative artwork of Kate Evans
Hooray!
Find out more about Kate Evans here
With the release of Frutorious about a month away, we’re busy beavering away at it, fixing bugs, slickening up things and generally polishing knobs.
Here’s a video of us playing three levels from the beta build of the game we thought you might enjoy seeing!
Hey everybody!
You know, people often ask ‘hey, how did you make Frutorious’
Well wonder no more! For we’ve rounded up the entire Infinite State Games team and made an in-depth, fly on the wall style documentary feature called ‘The Making of: Frutorious’
It’s a fascinating, and at times harrowing glimpse into the work that goes into making an iPhone game.
We hope you enjoy it!
So while we’re putting the finishing touches to Frutorious, we thought we’d give everyone who downloads Frutorious one last little gameplay gift – an 80′s arcade game inspired endless mode!
It’s a timed race from checkpoint to checkpoint in which you’ll aim to get top of the score board!
Here’s a sneaky peaky video…
It’s not much to look at, but it’s crazy addictive.
What this also means, is as we’ve got to the stage where we’re indulging our silly retro whims like this, we must be getting closer to getting the game out!
We’ve just recorded a couple of play-through videos of two of the 108 levels in Frutorious.
We’re still at alpha, so all graphics and gameplay are subject to change but on the whole we’re pretty much there now.
Firstly, here’s a level set in Summer…
Second, here’s a level in Winter. It’s slightly more difficult with a smattering of enemies in for good measure…
p.s. if you’re wondering what that bit of metal is on the bottom of the screen, that’s a saucepan we had the camera perched on. High tech, innit!
So we’re at E3!
No. Actually we’re not. We’re busy making Frutorious in the luxurious Infinite State Games office!
But what we DO have for you is a specially made E3 trailer of our game!
Just for a bit of fun, we made a little stop-frame animation using the plasticine models from our game, Frutorious!
Have a little look-see!