So, for the last couple of months, Charlie has been coding and designing the prototype for our next game and it’s now at a state where we can show it to you guys.
Starting a new game is a fantastic time where the team can share the birthing process of an idea, and as it grows each of us can find ways we can use our unique skills to make it the best game possible.
So what sort of game is it! Well, it’s what we’d call a mental arithmetic adventure RPG.
Travelling through distant lands you will meet monstrous creatures which you’ll battle using your powers of fast mental arithmetic as they pose you increasingly demanding maths problems.
What we’ve got right now is a vertical slice which show-cases the combat, navigation, animation and random map generation. Let’s have a look at a video of the most recent prototype:
There’s a loooooooooooooong way to go now until we’ve got a completed concept, let alone the finished game. We still need to prototype quests, treasure chests, boss fights… along with any other features we choose to add to make the game play experience better.
The place-holder art you can see in the video will be replaced by the hand-drawn work of an illustrator (who we will tell you more about soon).
The music is in the process of being researched. Barry is up ’till the wee small hours every night researching medieval music to bring you a hint of authenticity in his own inimitable style.
Anyway, we hope you enjoyed the video and continue to follow the development of our game as it takes shape!
The Frutorious ‘Off-World’ update is out!
We’re all really excited about releasing this because we’ve added a whole load of content, put in lots of feedback we’ve had from our lovely players, added social features and fixed a few little bugs here and there.
Here’s a comprehensive run-down of everything we’ve crammed into the Off-World Pack
MARS NEEDS FRUTS!
One evening Mr Fruts was out looking for mushrooms with his best friend Frutorious F.I.G. Suddenly, an ALIEN SPACE SHIP appeared and Mr Fruts was sucked aboard. Those ghastly Aliens had come all the way from our game ‘Shepherd: Mars Needs Sheep!’ to steal all the fruits in Frutland!
Mr Fruts and everyone from Frutland were transported through space and time and across infinite dimensions ending up an awfully long way from home.
‘Don’t worry, Mr Fruts!’ said Frutorious F.I.G. ’I got a rocket in my pocket!’
And off they went collecting all the fruits while trying to get back to Frutland…
‘OFF-WORLD’ DIMENSIONS & WORMHOLES
There’s a brand new 36 ‘Off-World’ levels for you to play in the update. They are set over four different dimensions that the Aliens have transported you to. Some are very weird, some are very strange but they’re all very FRUITY!
You’ll also encounter a new gameplay feature – the WORM HOLE! This circular tunnel in space-time will suck you in and then spit you out somewhere else in the level and leads to some very funky puzzles to solve.
A warm, dank and dark dimension filled with enormous mushrooms and giant wooden statues. Things here are quite easy and fun, and help you to start to get your head around the wormholes
When Mr Fruts was dropped into this telepathic dimension, it used his emotional energies to fashion plasma into the form of a place where Mr Fruts feels most happy: Frutland.
Next, F.I.G drops Mr Fruts off somewhere very hot and very confusing: a dimension where wool watches you; Peyote Dimension. Things are really starting to get tricky now with cunning levels in distinctly trippy surroundings
This is a childish sketchy world full of streaks of colour and wormholes… along with the trickiest, most mind-bending Frutorious puzzles ever conceived!
Each dimension also has its own music, so there’s four new tunes encompassing funk, techno, trip-hop ad electropop.
As well as 36 brand new levels, the worm holes and the Aliens from Shepherd: Mars Needs Sheep, there’s some brand new social features!
You can now brag to your friends on Twitter or Facebook when you get a new Hi-Score on Frutorious Pro, and you can publish your progress in the main game on your favourite social media timeline too. What’s more, every time you make a tweet or a post, Frutorious F.I.G. will give you some play-coins which you can spend on power-ups in the game!
FRUTORIOUS PRO IMPROVEMENTS
Everyone asked for it… so we made it happen! You can now play Frutorious Pro using either the retro art or the hand-made art.
We’ve also added an extra 5 seconds to the clock to give beginners more of a chance to get into the awesomeness that is Frutorious Pro. It still provides the same challenge to the battle hardened Frutorious Pro players but we hope this will open up the score boards to some new contenders too.
We’ve also written a new tune for Frutorious Pro which we think suits the vibe better.
GAMEPLAY & BUG FIXES
We’ve made lots of tweaks to make the game more accessible, stable and fun.
- End of level menu – now instead of going automatically to the next level in the game, you’ll be able to choose whether to replay the last one, play the next one or quit to the menu.
- When playing a level you’ve played before, you no longer to sit through the parachute sequence before you start.
- There’s two new fruits in the Off-World pack to collect as voted for on our Facebook poll – Watermelon and Pineapple
- We’ve added the list of ‘Frutorious Super-Chums’ to the credits! Remember that? We said that everyone who shares a post about Frutorious could get in the credits, and we done it!
- We’ve put a cool thing hidden in the shop… if you tap on Frutorious F.I.G’s dog (who’s name incidentally is Dog Doggy Dogg) you’ll be taken to our cool ‘Other Games’ viewer which tells you about our other AppStore games.
- We’ve made the amount of time it takes for Pedro to steal your fruit MUCH much quicker. That means if you’re trailing loads of fruit and you get caught, you’ll be back up and collecting fruits again in a second.
- We’ve also written little descriptions underneath each power-up icon as suggested by Rev. Stuart Campbell, to help people understand what the power-ups do more clearly.
- Finally, to encourage progress, every world you complete will be unlocked to be used in Frutorious Pro.
The major massive update to Shepherd is here … and to celebrate our milestone one thousand downloads of Frutorious, we’re making ‘Shepherd: Mars Needs Sheep’ free for a limited time!
WHAT’S IN THE UPDATE
- Total art update – Cuter aliens! Slicker upgrade screens! More cartoony backgrounds!
- Auto-camera – Now play the game without using tilt! More casual, more fun!
- Tighter gameplay – go from calm to panic in less than a minute!
- Gun overheat mechanic – deepens gameplay and encourages smart chaining
- Cooler sound effects – you’re gonna love our robot lady announcing your enormous chains
- New music! – we’ve put a cooler tune in the championship mode
So if you like TAPPING and PANICKING and SHEEP and EXPLOSIONS… get on the case sharpish while it’s free!
OK! We’ve got a few gameplay tweaks to do, as well as tighten up some teeny tiny things here and there but we are now at a stage where we can very proudly announce that we have nearly finished work on our major update to Shepherd!
This update, due out in under a month, will bring the following changes to Shepherd:
1) Greatly improved graphics
2) New sound effects and audio queues
3) Auto camera as default – making the game easier for beginners
4) Gun overheat mechanic to encourage chaining and deeper gameplay
5) Now called ‘Shepherd: Mars Needs Sheep’
5) Various bug fixes
So only a bit more tweaking to go and we’ll submit to Apple. We’ll let you know more as it happens…
Art for the Shepherd update is now complete! We’ve ended up completely re-designing the aliens from a week ago to make them look cuter and more smooth. Here’s some of our newly polished UFOs for you to look at, along with our new background art…
We think it’s looking pretty nice!
But we’re not just making the game prettier – we’re making it PLAY better TOO!
We’ll tell you more about that in a later update – but if you like panicking and tapping on a screen we guarantee you’ll enjoy this update. MORE NEWS SOON!
We’ve made our third and final pre-launch video. Three videos, eh! That’s a lot of videos isn’t it?! Well it’s more than usual, but then this is an unusual game. We realised that it needed that little extra push to get into people’s hearts and minds that one prod wouldn’t do, what we needed was an opening pre-launch triumvirate salvo of three very different videos.
Let’s talk about our three pronged trailer attack – our ‘Shonk and Awe’ publicity plan!
How do you solve a problem like Frutorious?
Firstly, the game has a light-hearted feel to it and a quirky vibe which is hard to describe in words, especially when you’re so involved in the game. That’s why we felt the best introduction to the game would be our first trailer ‘The Making Of: Frutorious.’ We wanted to get across the fact that we’re a focussed, passionate team who at the same time aren’t taking ourselves very seriously. We also wanted to approach the ‘making of’ documentary structure with a much more playful style.
Secondly; the mix of felt, plasticine and hand drawn art is something we’re very very proud of, so we definitely want to show it off as much as possible! That’s why our second trailer ‘Frutorious: Story Trailer’ focussed on the hand-drawn elements and set up the back-story for the game.
Thirdly, the concept of a sling-shot platform game with fruit, arcade elements, pinball, golf and 90′s Hip-Hop puns doesn’t translate well without just showing video of it being played. The more video of people actually playing the game we can get out, the easier it is for people to understand what the game is about, which brings us here today with the third video ’Frutorious: Gameplay Trailer’.
As well as showing people what the game is like to play, it also showcases the sort of variety in visuals and gameplay that we’ve got going on. We hope it gets about and people see it!
Music is a very important part of the development process for us at Infinite State games. We always start our games at Infinite State Games by writing the theme tune.
It sounds like a curious place to start, but after we’ve thrown ideas around so that we have a nebulous concept of the game we want to make, we next go off and write the title screen music.
Herbert Spencer said ‘Music must take rank as the highest of fine arts – as the one which, more than any other, ministers to the human spirit’ – and we think that as much as concept art can spark the imagination into concepts and ideas, music is the best medium to get across an initial ‘feel’ for a game.
It’s not all that crazy, Spielberg always likes to start with a poster for his blockbuster movies. Whatever works for you is whatever’s best, and we find music is a great way to impart the proposed vibe of a game.
Today, we put the finishing touches on the Frutorious soundtrack. It’s a whimsical mixture of dub, g-funk, 8-bit cheese and folk music – and here it is presented in glorious stereophonic sound for your listening delectation!
Pop on your headphones or enjoy from any speaker to achieve a sense of mischief and merriment inspired by the music from Frutorious
Just uploaded a handful of new screen shots from our June build. Enjoy!