The wonderful chaps and ladies at Sony asked us if we’d like to do a guest post on the PlayStation blog to announce Avoid Droid for Vita! So we did…
In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode. It’s not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It’s their fruit, you see. Don’t ask.)
There’s also a thread going on in legendary internet guardians of true gaming passion, NeoGAF
And got a mention on one of our fave webmags, Polygon
Hooray! This announcement is the biggest moment for our teeny company yet so it’s feeling pretty massive right now.
We owe a massive massive thanks to Shahid, Lorenzo, Fred and the rest of the guys at Sony who’ve not only found us hiding away but played our game and saw something exciting in it – allowing us to get this far. Sony have been so helpful and understanding of our situation (they didn’t bat an eyelid at sending the devkits to where we work in our day jobs!). Making Avoid Droid a completely awesome arcade game for the ages is our ultimate goal, and we know we’re going to make something that’ll honour the guys at Sony, the gamers who are down with this sort of portable arcadey fun, and our own integrity as developers.
There’s generally a positive and encouraging reception to the announcement which has made us very happy! It’s been a frantic couple of months putting this together and it’s still got a long way to go but we already know this is going to be something utterly kick ass and amazing. A true gamer’s game.
We’ve taken on board comments expressing a desire for improved visual quality. Don’t worry guys, we’re still in early development and have a long way to go still 🙂 There’ll be a lot more graphical flair put in later. We’re still getting to grips with what the Vita can do (lots and lots!) and there’s a lot more we will be doing to polish the game visually when the time comes. At this stage of development, it’s more important for us to concentrate on the quality of the gameplay.
Thanks, Sony, for having us as a guest blogger – but more importantly for giving us our big break!