So we’ve had to come up with a new name for Avoid Droid because Lucasfilm own the trademark of the word ‘Droid.’ But no problemmo! Avoid Droid is now called… Which is cool! Oh by the way, we’ve finished making the game now. It’ll be out soon!Read More Avoid Droid new name: Don’t Die, Mr. Robot!
It’s been a great week for Avoid Droid press! The majestic and proud PocketGamer leading the trend as always with an awesome announcement of our iOS intentions, followed up with echoes around the globe by some excellent international sites. We’re over the moon to get this sort of coverage! Here’s a round-up of it all… PocketGamer […]Read More Avoid Droid – Press Roundup from around the world!
PocketGamer came round to the Infinite State Games design laboratories the other day to hang out and play some Avoid Droid! Here’s what they thought: http://www.pocketgamer.co.uk/r/PS+Vita/Avoid+Droid/news.asp?c=58332 The game is a throwback to that simpler and brighter era, but to call it “old school” would do it a disservice – this is a thoroughly modern creation, […]Read More PocketGamer Preview & Interview
The audio is in! Yep, that was our final bit of the iOS conversion. We’re now on putting in little smidgey thingies like the shop and the leaderboards and the menus. In other words, we’re now on the final hurdle! But no feature can be signed off as finished at ISG without rigorous testing. So […]Read More Avoid Droid audio tests
Part of GameCity, Modern Playing is a new video-game culture night out. There’s nights in Birmingham, Sleaford, Edinburgh and London but tonight it’s down in Cardiff. In the Chapter Arts place no less where Barry Island spent a few absinthe sozzled evenings in his youth. We’re coming down to be a tiny part of it too, and […]Read More ISG at Modern Playing 2 in Cardiff Tonight
So, a month or so in from switching development from iOS to VIta! Time for a progress report isn’t it. Well, we’re doing GREAT! We’ve got the game running, we’ve got all three controls schemes in (touch, tilt and control pads) and we’re just putting in the audio. Assets-wise, we’re 90% there. We have all […]Read More Avoid Droid Vita progress report
The wonderful chaps and ladies at Sony asked us if we’d like to do a guest post on the PlayStation blog to announce Avoid Droid for Vita! So we did… http://blog.us.playstation.com/2013/08/23/avoid-droid-on-ps-vita-fruit-explosions-and-multipliers/ In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat […]Read More ISG guest post on the PlayStation Blog!
Dare was good! We spent the first day exhibiting, the second day mostly milling around the excellent show, looking at everyone else’s games. It was impossible not to! It was fantastic to watch people play both our games. We must have had over 100 people play our games over the course of the weekend so […]Read More DARE INDIE FEST REPORT
Alright, dudes! This weekend we’re lucky enough to be exhibiting at the Caird Hall in Dundee for Dare to be Digital’s Protoplay Indiefest! We’ve got our posters ready… but we’re not coming just armed with posters. Oh no. This is ISG we’re talkin’ bout, son. WE’RE BRINGING GAMES! HOORAY! BUT WOT GAMEZ? LET’S SEE! AVOID […]Read More ISG at DARE: The Details!
Hello, chums! So we’ve got some absolutely excellent news; we have been talking to some really lovely people at Sony, and they’re working with us to bring Avoid Droid and Frutorious to Sony’s PlayStation Vita console! We’ve just signed all the contracts and the devkits are on their way. It’s so exciting for us to […]Read More Avoid Droid & Frutorious coming to PlayStation Vita