The majestic and proud PocketGamer leading the trend as always with an awesome announcement of our iOS intentions, followed up with echoes around the globe by some excellent international sites. We’re over the moon to get this sort of coverage! Here’s a round-up of it all…
Huge thanks to all the websites who’ve given us coverage so far. We’re very grateful and humbled. Now, we’ve got two weeks left before we submit the PSVita version so we better get on with that. We’ll give you more news on that and the iOS version very soon. In the mean time, keep on truckin’!
The game is a throwback to that simpler and brighter era, but to call it “old school” would do it a disservice – this is a thoroughly modern creation, albeit one with a streak of retro rebellion coursing through its fruity veins.
They also asked us some questions about how we go about making games in our own home-grown way here on PocketGamer.biz
The audio is in! Yep, that was our final bit of the iOS conversion. We’re now on putting in little smidgey thingies like the shop and the leaderboards and the menus. In other words, we’re now on the final hurdle!
But no feature can be signed off as finished at ISG without rigorous testing. So here’s Jacob just making sure that a) the audio is working and b) you can still die
There’s nights in Birmingham, Sleaford, Edinburgh and London but tonight it’s down in Cardiff. In the Chapter Arts place no less where Barry Island spent a few absinthe sozzled evenings in his youth.
We’re coming down to be a tiny part of it too, and we’re asking for people’s help! (Because that’s what gonzo developers are often inclined to do!)
When we were up in Dundee a few months ago, we found that on the whole, the difficulty of our Avoid Droid prototype was a little high for some people. Dying is inevitable, but from observing a large sample of people it looked like we needed to notch things down a little. Not *too* much, but definitely down to what we’d become accustomed to after months of closed off development.
So tonight, we’re coming with a super duper master plan…
LIVE TWEAKIES FIDDLING
So this time, Charlie has made a special build with a tweak-slider that lets us make things harder or easier dynamically in the field! INSTA-ADJUSTO-FEEDBACK-O-TRON 3000
So we can observe someone playing, get their feedback on the difficulty, make a little adjustment here and there… and get instant feedback on the tweaks. Should be really good – we’re really excited to try this system out in the wild like this. There really isn’t anything better than being able to watch people play your game and work out where changes need to be made to make people happiest.
So if you’re down at Modern Playing tonight at the Chapter, do come and say hi and give us a hand with getting the trickiness nailed! We’d really really appreciate it and any feedback at all.
So, a month or so in from switching development from iOS to VIta! Time for a progress report isn’t it.
Well, we’re doing GREAT! We’ve got the game running, we’ve got all three controls schemes in (touch, tilt and control pads) and we’re just putting in the audio.
Assets-wise, we’re 90% there. We have all the art finished, all the cameos agreed and drawn (including one particularly stunningly awesome coup that we’ll be announcing soon… you’ll be very surprised indeed to find out what legends of the music industry we’ve got to appear as a cameo!)
We’ve also been recording some voice over with a very talented lady called Philippa. Her voice has added a touch of smooth class to the proceedings and we’re very happy with the result. She’s the VO star of quite a few upcoming games this year so we’re super lucky to have her on board. Here’s a sneak preview of her outrageous swank-du-posh talents…
So next up is the VITA IMPROVEMENTS! That’ll be some fancy shader work, some particle abuse and some glorious gameplay and game mode improvements.
More news soon! In the mean time, don’t forget you can ‘like’ AvoidDroid on Facebook and get involved in the development discussion any time you like… https://www.facebook.com/AvoidDroid
In Avoid Droid, fruit appears in sync with a drum beat of ever-increasing tempo. Your Droid loves fruit! But when he tries to eat them, they explode. It’s not all bad though, because those explosions destroy the endless horde of robotic machines trying to squish, zap, stomp and bite you. (It’s their fruit, you see. Don’t ask.)
There’s also a thread going on in legendary internet guardians of true gaming passion, NeoGAF
Hooray! This announcement is the biggest moment for our teeny company yet so it’s feeling pretty massive right now.
We owe a massive massive thanks to Shahid, Lorenzo, Fred and the rest of the guys at Sony who’ve not only found us hiding away but played our game and saw something exciting in it – allowing us to get this far. Sony have been so helpful and understanding of our situation (they didn’t bat an eyelid at sending the devkits to where we work in our day jobs!). Making Avoid Droid a completely awesome arcade game for the ages is our ultimate goal, and we know we’re going to make something that’ll honour the guys at Sony, the gamers who are down with this sort of portable arcadey fun, and our own integrity as developers.
There’s generally a positive and encouraging reception to the announcement which has made us very happy! It’s been a frantic couple of months putting this together and it’s still got a long way to go but we already know this is going to be something utterly kick ass and amazing. A true gamer’s game.
We’ve taken on board comments expressing a desire for improved visual quality. Don’t worry guys, we’re still in early development and have a long way to go still 🙂 There’ll be a lot more graphical flair put in later. We’re still getting to grips with what the Vita can do (lots and lots!) and there’s a lot more we will be doing to polish the game visually when the time comes. At this stage of development, it’s more important for us to concentrate on the quality of the gameplay.
Thanks, Sony, for having us as a guest blogger – but more importantly for giving us our big break!