Frutorious, Games, iOS

Frutorious HD is OUT NOW!

We finally released Frutorious HD.  By accident.  Basically, we meant to release it this week but Mike pressed the GO button before he’d put the screenshots and videos up.

No matter though, it’s an early go for an amazing update for our good old Frutorious!

What’s even cooler is, if you had the original, you’ll get this update completely free!  We wanted to say thank you to everyone who supported us with the original release with this update and this was the easiest way to do that.

Here’s some screenshots to whet your appetite…

Download the HD version of Frutorious with all our tweaks, redesigns and improvements for your iPhone here!

You can find out more about Frutorious on our special page!

We’ll update the AppStore soon to have decent screenshots and video, but in the mean time get on the case and be one of the first to grab Frutorious HD!

Coming Soon, Frutorious, News, Super Frutorious HD

Frutorious HD – Gameplay Videos

Hello, chums!

We’ve basically finished Frutorious HD for iOS.  2 years in the making, lots of work has gone into polishing the controls, feel, art and level design. It’s a complete revamping and perfecting of the original Frutorious concept.  We’re very proud of it.

So we’ve got some gameplay videos for you to look at if you’re into that sort of thing!

Here’s a playthrough of the first few levels.  The first 3 minutes of gameplay…

This is some levels from slightly later on in the game.  Things start to get a little more mind-bending here on in…

Here’s a level in one of the Winter seasons.  It’s wintery!

And here’s some gameplay video of Frutorious Pro – our endless mini-game free with Frutorious HD…

Frutorious HD will be out sometime in February 2015 on iOS devices.  Possibly PSVita some time afterwards.

Frutorious, Games, mr fruits, Super Frutorious HD

Mr Fruits HD – The Official Announcement and Pics

So work has begun at ISG towers on ‘Mr Fruits’ – the reboot of our 2012 iOS game Frutorious.

Here’s some of the first screenshots of Mr. Fruits running on an iPhone 5…

Mr Fruits will be different from Frutorious in a number of ways:

1. It won’t have a name that’s tricky to spell or remember.

2. It’ll be completely HD!

3. We’re taking out all the confusing IAP and power-up stuff.

4. Frutorious Pro will now be called Mr. Droid (or possibly Space Fruit 2000 – as yet undecided.) and will feature the characters from Avoid Droid.

It’ll have all your favourite levels, only each one tweaked and polished to perfection. We’re also re-balancing the difficulty to make sure that the first 20 or so levels ease you in to the fun more slowly.

There’ll be a couple of minor changes to make the after touch controls a little more responsive, but it’ll be awesome! Tell your pals! Mr Fruits LIVES!

p.s. Graham is BACK on the LEVELS!

Avoid Droid, Exhibitions, Frutorious, Games, iOS

ISG at Modern Playing 2 in Cardiff Tonight

Part of GameCity, Modern Playing is a new video-game culture night out.

There’s nights in Birmingham, Sleaford, Edinburgh and London but tonight it’s down in Cardiff.  In the Chapter Arts place no less where Barry Island spent a few absinthe sozzled evenings in his youth.

We’re coming down to be a tiny part of it too, and we’re asking for people’s help! (Because that’s what gonzo developers are often inclined to do!)

When we were up in Dundee a few months ago, we found that on the whole, the difficulty of our Avoid Droid prototype was a little high for some people.  Dying is inevitable, but from observing a large sample of people it looked like we needed to notch things down a little.  Not *too* much, but definitely down to what we’d become accustomed to after months of closed off development.

tricky
GAME OVER! And so close to those fruits, too!

So tonight, we’re coming with a super duper master plan…

LIVE TWEAKIES FIDDLING

So this time, Charlie has made a special build with a tweak-slider that lets us make things harder or easier dynamically in the field!  INSTA-ADJUSTO-FEEDBACK-O-TRON 3000

TWEAKIES
It’s a TWEAK-SLIDER!

So we can observe someone playing, get their feedback on the difficulty, make a little adjustment here and there… and get instant feedback on the tweaks.  Should be really good – we’re really excited to try this system out in the wild like this.  There really isn’t anything better than being able to watch people play your game and work out where changes need to be made to make people happiest.

So if you’re down at Modern Playing tonight at the Chapter, do come and say hi and give us a hand with getting the trickiness nailed!  We’d really really appreciate it and any feedback at all.

Times and tickets etc here

Avoid Droid, dare to be digital, exhibition, Frutorious, Games, VIta

DARE INDIE FEST REPORT

Dare was good!  We spent the first day exhibiting, the second day mostly milling around the excellent show, looking at everyone else’s games.  It was impossible not to!

It was fantastic to watch people play both our games.  We must have had over 100 people play our games over the course of the weekend so as you can imagine we’ve learned lots. That’s about the best quality assurance you can get really, watching complete strangers play your game.

We got there early and set up, a few quick tests and we were ready to rock (also, ready to turn the music up really loudly!)

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Open for BUSINESS! Here’s our stand.  We were given lots of compliments about our display of fruits.  That was nice.  Everyone likes fruits!

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People liked the posters we had made, too.  Our logo looked great too, so big shout out to the Weston-super-Mare Staples crew.  NIce work!

1

As a crowds started to form, our secret weapon ‘Ritchie’ made an excellent ring master.  Every company needs a Ritchie.  He’s our man who gets stuff done at ISG, be it PR, QA, security or general hook ups.  If we need something sorted, we go to Ritchie.

Roll up roll up!  Our ‘get a high score and get in the game’ competition caused a lot of interest too.  We made a ropey high score table with bits of card.  People loved it and had great fun trying to beat each other’s scores.  For a moment it was like being back on the pier at Weston super Mare in 1989 🙂

We also found that Avoid Droid is a great game to watch.  People really crowded round the big scree watching the game in progress.  Lots of ‘Oooh!’ and ‘OOooof!’ when people pulled off some dicey dodging.  This bodes very well for the YouTube replay sharing facility we’re planning on implementing!

6

People were really fond of Avoid Droid.  We found the ladies were generally playing the game very differently from the blokes; much steadier hand and much more graceful movements.  It was fascinating to see the scope of different ways people automatically play the game, and this has given us lots of ideas for enhancing the unexpected ‘waltzy’ feel of some areas.

We found that people literally can’t just have one game of Avoid Droid and put it down.  They NEED that second play.  Then the third to better their second.  This is exactly the sort of gameplay experience we’ve been trying to achieve, and it looks like we’re pretty close to nailing it (it looks like we could ease players into the action a teensy bit more slowly)

The surprise of the event was how much everyone ADORED Chill Out Mode!

And here we are in the programme for the event!  A good time had by all.  Thanks Dare, and thanks Dundee.

4

Here’s a quick video of the weekend.  Sorry about the low-def quality, but you’ll get a feel of what it was like to be there.

As for the other games there, we’re not just saying this but we thought every single one was amazing in it’s own way.

Particular shout outs to Firebrand Games’s ‘Solar Flux HD’ which we thought looked really cool and had amazing audio, and also one of the student Protoplay games where there were three agents escaping a bad guy’s lair – with a fourth player setting off traps using a tablet computer linked to the game.

That agents escaping game was fantastic, totally inventive and our pick of the best game there (apart from ours, of course).  If only we could remember the name of that game!  If someone knows, please drop us a line!  Fingers crossed for a release one day for Wii-U for that.

So yeah!  FRUITS! Wooooooooo!

Avoid Droid, Exhibitions, Frutorious, Games, News

ISG at DARE: The Details!

Alright, dudes!

This weekend we’re lucky enough to be exhibiting at the Caird Hall in Dundee for Dare to be Digital’s Protoplay Indiefest!

picc

We’ve got our posters ready… but we’re not coming just armed with posters. Oh no. This is ISG we’re talkin’ bout, son.

WE’RE BRINGING GAMES!

HOORAY!  BUT WOT GAMEZ? LET’S SEE!

AVOID DROID

BIG!

We’ll be exhibiting Avoid Droid!  Oh yeah! You get to play it on a big old screen way before anyone else will (we’re not releasing until 2014!)  Here’s some of the modes you’ll be able to try…

DROID ARENA MODE:

The hard, fast, brutal arcade mode.

We’ll be running a high-score competition for this too, the winner gets to be in the credits as ‘AVOID DROID TEST SUBJECT A’.  If you want to enter, we’ll write your best score down and put it up on the board behind us on a post it note.  Keep checking back throughout the day to see if anyone’s toppled you!

CHILL OUT MODE:

Relax as Avoid Droid takes it down a notch, and takes you down the Blue Danube while endless waves of slowly drifting droids push you inexorably towards your impending death.  In a relaxing way, of course!

MISSION MODE:

There’s 50 missions to try in Mission Mode, each one stranger than the next.  Fruit will run away from you, or fall from the sky like rain.  You’ll grow twice the normal size, and shrink down to the size of a coin. And that’s just the start of the madness. Never a dull moment in mission mode, why not come try them all!

TIME ATTACK MODE

Die as many times as you like in 3 minutes of uninterrupted gameplay!  Every time you die you’ll lose some points and the game will slow down a bit, decreasing your scoring potential.  Watch a video of time attack mode here:

 

FRUTORIOUS

Good ol’ Frutorious will be there, hoping to reach a new audience!  You’ll be able to play and download for free our TIGA award finalist game made out of plasticine, felt and pipe cleaners.

splash

ADVENTURUS ARITHMETICA

You’ll be able to play our early prototype of our arithmetic adventure RPG too!  It’s only a very early prototype and looks very rough so we’ll not have it on display as such, but if you’re interested in seeing and playing our own take on an educational interactive experience, just give us the nod.  Know what I mean?

IMG_3566

AND THAT’S NOT ALL!

There’ll be FRUIT.

frutz

There’ll be FANS. 

fanz

There’ll be SWEET SMELLS from nice smelling things.

smellz

But most importantly, we’ll be there!  Charlie can’t make it, but he’s the Kaiser Soze of ISG.  Not many people have seen him and those that do rarely live long to tell the tale.  Mike, the Kobayashi to Charlie’s Soze will be there though along with the ISG entourage.

So if you see us, pop by and say ‘Hi!’ – ask us about the fruit thing!  Ask us what we’ve got coming up next and what direction we’re taking ISG in the future! Talk to us about what it’s like to make video games the way we do…

We’ll see you in the Caird Hall on Saturday 10th and Sunday the 11th.

Visit  http://www.dareprotoplay.com for more information.

p.s – There’ll also be RITCHIE! Who’s Ritchie?  You’ll see…