Frutorious, Games, iOS

Frutorious HD is OUT NOW!

We finally released Frutorious HD.  By accident.  Basically, we meant to release it this week but Mike pressed the GO button before he’d put the screenshots and videos up.

No matter though, it’s an early go for an amazing update for our good old Frutorious!

What’s even cooler is, if you had the original, you’ll get this update completely free!  We wanted to say thank you to everyone who supported us with the original release with this update and this was the easiest way to do that.

Here’s some screenshots to whet your appetite…

Download the HD version of Frutorious with all our tweaks, redesigns and improvements for your iPhone here!

You can find out more about Frutorious on our special page!

We’ll update the AppStore soon to have decent screenshots and video, but in the mean time get on the case and be one of the first to grab Frutorious HD!

arcade, DDMR, Games

DDMR at Now Play This: WIN SOME FRUIT!

The cult hyper dodging fruit-em-up Don’t Die, Mr. Robot! is going to be on display at the Now Play This exhibition this weekend in Somerset House, London.  We’re going to be showing Arcade Mode with a special prize: YOU CAN WIN SOME REAL FRUITS!

Now Play This (http://nowplaythis.net/) is a new event about games and play, taking place in the New Wing at Somerset House in London, 4-6 September 2015.

Over the weekend it’ll be home to dozens of games and playful activities of all descriptions.

On Saturday 5th from 10am to 2pm, our game Don’t Die, Mr. Robot! will be on one of the rotating screens for you to play.  And we’re gonna have some fun because everyone can play to win… WIN SOME FRUIT, THAT IS!

That’s right!  If you step up and play Don’t Die this Saturday and get a high score in Arcade Mode you could be taking home a delicious, fresh piece of fruit for yourself, your friends or your family! *ONE PIECE OF FRUIT PER PERSON SEE DISCLAIMER

ddmr_winfruit

That’s right!  We’ve set some points targets for you to try and beat. Do a good job and you could be taking home a lovely bit of fruit bought that morning from New Covent Garden fruit market!

SCORE OVER 10,000 to win a GRAPE

Grapes.  Giver of wine, raisins and that weird purple stuff called grape juice but totally can’t be legit.  The grape is a humble but delightful chap, always able to refresh and entertain.

SCORE OVER 100,000 to win an APPLE

Since the garden of eden, the Apple has been in hot demand due to its pleasing colour and how fun they are to steal.  Regarded by many as the most transportable of fruits, a special nod must be given to the Apple for its ability to cry tears of cider when it is sad.

SCORE OVER 200,000 to win an ORANGE

Oranges, like blueberries and purplefucks, are named after what colour they are. They were invented in 1867 by King Henry VIII to refresh schoolboys playing football.

SCORE OVER 300,000 to win a BANANA

I quite like bananas so there might not actually be any on the day. Have a grape instead!  They’re ‘GRRRRRR-APE!’

SCORE OVER 400,000 to win a PINEAPPLE

The international symbol of welcoming, with its spiky exterior and furious leaves, the pineapple is a strange but sweet fruit.  It is not advised to look at one too long if you’ve eaten too many mushrooms. There’s a whole other world in there.

SCORE OVER 500,000 to win a WATERMELON

There’s no way anyone’s going to score over 500,000, mate.  Only three people in the world have ever done that.  But watermelons look so cool we’re sure just being in the presence of one will be enough to spur someone to reach this lofty score.

HOW WHEN WHERE WHY?

No doubt after all that fruit chat you’re bursting to come down and play our game and visit all the other exhibitors at Now Play This.

Well, you’ll need tickets first, but it’s cool they’re pretty cheap. Have a look on the Somerset House website here!

And if you’re looking for a little hint of what to expect from our game, here’s our arcade flier and the trailer…

ddmr_flyer_png

See you there, chums!

DISCLAIMER: We might run out of fruit / forget to buy the fruit / not be allowed to give away fruit.  BYE!

Announcements, Competition, DDMR, Games

Don’t Die, Mr. Robot! goes on sale on the PlayStation Store

Hello, blog followers!  Today DDMR went on sale in the PlayStation store digital downloads reduction thingy.  It’s half price from today (15th April) to 28th April.  Only in the EU though so soz to Americhums etcs.

To mark the occasion, we put up a nice new game-play video which has some review quotes and a nice performance by Charlie in Chill-Out Mode.

And if you’ve just bought the game and have stumbled onto our blog, hello!  Alright?

Frutorious, Games, mr fruits, Super Frutorious HD

Mr Fruits HD – The Official Announcement and Pics

So work has begun at ISG towers on ‘Mr Fruits’ – the reboot of our 2012 iOS game Frutorious.

Here’s some of the first screenshots of Mr. Fruits running on an iPhone 5…

Mr Fruits will be different from Frutorious in a number of ways:

1. It won’t have a name that’s tricky to spell or remember.

2. It’ll be completely HD!

3. We’re taking out all the confusing IAP and power-up stuff.

4. Frutorious Pro will now be called Mr. Droid (or possibly Space Fruit 2000 – as yet undecided.) and will feature the characters from Avoid Droid.

It’ll have all your favourite levels, only each one tweaked and polished to perfection. We’re also re-balancing the difficulty to make sure that the first 20 or so levels ease you in to the fun more slowly.

There’ll be a couple of minor changes to make the after touch controls a little more responsive, but it’ll be awesome! Tell your pals! Mr Fruits LIVES!

p.s. Graham is BACK on the LEVELS!

Avoid Droid, Games

Avoid Droid audio tests

The audio is in! Yep, that was our final bit of the iOS conversion. We’re now on putting in little smidgey thingies like the shop and the leaderboards and the menus. In other words, we’re now on the final hurdle!

But no feature can be signed off as finished at ISG without rigorous testing. So here’s Jacob just making sure that a) the audio is working and b) you can still die

Avoid Droid, Exhibitions, Frutorious, Games, iOS

ISG at Modern Playing 2 in Cardiff Tonight

Part of GameCity, Modern Playing is a new video-game culture night out.

There’s nights in Birmingham, Sleaford, Edinburgh and London but tonight it’s down in Cardiff.  In the Chapter Arts place no less where Barry Island spent a few absinthe sozzled evenings in his youth.

We’re coming down to be a tiny part of it too, and we’re asking for people’s help! (Because that’s what gonzo developers are often inclined to do!)

When we were up in Dundee a few months ago, we found that on the whole, the difficulty of our Avoid Droid prototype was a little high for some people.  Dying is inevitable, but from observing a large sample of people it looked like we needed to notch things down a little.  Not *too* much, but definitely down to what we’d become accustomed to after months of closed off development.

tricky
GAME OVER! And so close to those fruits, too!

So tonight, we’re coming with a super duper master plan…

LIVE TWEAKIES FIDDLING

So this time, Charlie has made a special build with a tweak-slider that lets us make things harder or easier dynamically in the field!  INSTA-ADJUSTO-FEEDBACK-O-TRON 3000

TWEAKIES
It’s a TWEAK-SLIDER!

So we can observe someone playing, get their feedback on the difficulty, make a little adjustment here and there… and get instant feedback on the tweaks.  Should be really good – we’re really excited to try this system out in the wild like this.  There really isn’t anything better than being able to watch people play your game and work out where changes need to be made to make people happiest.

So if you’re down at Modern Playing tonight at the Chapter, do come and say hi and give us a hand with getting the trickiness nailed!  We’d really really appreciate it and any feedback at all.

Times and tickets etc here

Avoid Droid, dare to be digital, exhibition, Frutorious, Games, VIta

DARE INDIE FEST REPORT

Dare was good!  We spent the first day exhibiting, the second day mostly milling around the excellent show, looking at everyone else’s games.  It was impossible not to!

It was fantastic to watch people play both our games.  We must have had over 100 people play our games over the course of the weekend so as you can imagine we’ve learned lots. That’s about the best quality assurance you can get really, watching complete strangers play your game.

We got there early and set up, a few quick tests and we were ready to rock (also, ready to turn the music up really loudly!)

2

Open for BUSINESS! Here’s our stand.  We were given lots of compliments about our display of fruits.  That was nice.  Everyone likes fruits!

7

People liked the posters we had made, too.  Our logo looked great too, so big shout out to the Weston-super-Mare Staples crew.  NIce work!

1

As a crowds started to form, our secret weapon ‘Ritchie’ made an excellent ring master.  Every company needs a Ritchie.  He’s our man who gets stuff done at ISG, be it PR, QA, security or general hook ups.  If we need something sorted, we go to Ritchie.

Roll up roll up!  Our ‘get a high score and get in the game’ competition caused a lot of interest too.  We made a ropey high score table with bits of card.  People loved it and had great fun trying to beat each other’s scores.  For a moment it was like being back on the pier at Weston super Mare in 1989 🙂

We also found that Avoid Droid is a great game to watch.  People really crowded round the big scree watching the game in progress.  Lots of ‘Oooh!’ and ‘OOooof!’ when people pulled off some dicey dodging.  This bodes very well for the YouTube replay sharing facility we’re planning on implementing!

6

People were really fond of Avoid Droid.  We found the ladies were generally playing the game very differently from the blokes; much steadier hand and much more graceful movements.  It was fascinating to see the scope of different ways people automatically play the game, and this has given us lots of ideas for enhancing the unexpected ‘waltzy’ feel of some areas.

We found that people literally can’t just have one game of Avoid Droid and put it down.  They NEED that second play.  Then the third to better their second.  This is exactly the sort of gameplay experience we’ve been trying to achieve, and it looks like we’re pretty close to nailing it (it looks like we could ease players into the action a teensy bit more slowly)

The surprise of the event was how much everyone ADORED Chill Out Mode!

And here we are in the programme for the event!  A good time had by all.  Thanks Dare, and thanks Dundee.

4

Here’s a quick video of the weekend.  Sorry about the low-def quality, but you’ll get a feel of what it was like to be there.

As for the other games there, we’re not just saying this but we thought every single one was amazing in it’s own way.

Particular shout outs to Firebrand Games’s ‘Solar Flux HD’ which we thought looked really cool and had amazing audio, and also one of the student Protoplay games where there were three agents escaping a bad guy’s lair – with a fourth player setting off traps using a tablet computer linked to the game.

That agents escaping game was fantastic, totally inventive and our pick of the best game there (apart from ours, of course).  If only we could remember the name of that game!  If someone knows, please drop us a line!  Fingers crossed for a release one day for Wii-U for that.

So yeah!  FRUITS! Wooooooooo!