Hello, chums! We’ve basically finished Frutorious HD for iOS. 2 years in the making, lots of work has gone into polishing the controls, feel, art and level design. It’s a complete revamping and perfecting of the original Frutorious concept. We’re very proud of it. So we’ve got some gameplay videos for you to look at […]Read More Frutorious HD – Gameplay Videos
It’s been a great week for Avoid Droid press! The majestic and proud PocketGamer leading the trend as always with an awesome announcement of our iOS intentions, followed up with echoes around the globe by some excellent international sites. We’re over the moon to get this sort of coverage! Here’s a round-up of it all… PocketGamer […]Read More Avoid Droid – Press Roundup from around the world!
PocketGamer came round to the Infinite State Games design laboratories the other day to hang out and play some Avoid Droid! Here’s what they thought: http://www.pocketgamer.co.uk/r/PS+Vita/Avoid+Droid/news.asp?c=58332 The game is a throwback to that simpler and brighter era, but to call it “old school” would do it a disservice – this is a thoroughly modern creation, […]Read More PocketGamer Preview & Interview
So, a month or so in from switching development from iOS to VIta! Time for a progress report isn’t it. Well, we’re doing GREAT! We’ve got the game running, we’ve got all three controls schemes in (touch, tilt and control pads) and we’re just putting in the audio. Assets-wise, we’re 90% there. We have all […]Read More Avoid Droid Vita progress report
Alright, dudes! This weekend we’re lucky enough to be exhibiting at the Caird Hall in Dundee for Dare to be Digital’s Protoplay Indiefest! We’ve got our posters ready… but we’re not coming just armed with posters. Oh no. This is ISG we’re talkin’ bout, son. WE’RE BRINGING GAMES! HOORAY! BUT WOT GAMEZ? LET’S SEE! AVOID […]Read More ISG at DARE: The Details!
Hello, chums! So, for the last couple of months, Charlie has been coding and designing the prototype for our next game and it’s now at a state where we can show it to you guys. Starting a new game is a fantastic time where the team can share the birthing process of an idea, and […]Read More We’re making a new game! (Adventurus Arithmetica)
We’re all totally pumped to have a good time at the TIGA 2012 awards. What’s super cool about it is that it will be the first time the team has actually met in person since the project started back in March. Barry Island and Charlie haven’t seen each other for the best part of six […]Read More All set for TIGA 2012!
We need to make the shortlist in these TIGA awards so bad. It’d be amazing to be nominated as it’d really help give Frutorious and our teeny tiny games company the help we need to make better stuff for everyone! We’re up for short listing in two categories, ‘Casual’ (small studio) and ‘Audio Design’ (small […]Read More Vote Frutorious at TIGA 2012!
The Shepherd update is off, a Frutorious update is in the pipeline… and thoughts at Infinite State Games towers are beginning to turn to what’s next. We’re not short of ideas. Here at Infinite State Games, ideas is one thing we’re rolling in. We’ve got masses of games we want to make and tonnes of […]Read More What would you like to see from us next?
We’ve made our third and final pre-launch video. Three videos, eh! That’s a lot of videos isn’t it?! Well it’s more than usual, but then this is an unusual game. We realised that it needed that little extra push to get into people’s hearts and minds that one prod wouldn’t do, what we needed was […]Read More Frutorious: Gameplay Trailer!