PS4, PSVita, Rogue Aces, Video, XBONE

VO is in Rogue Aces!

We’ve just finished putting the voice over in the game, and what a difference it’s made. Putting audio in any game really makes it come alive, and it’s one of our favourite parts of the game making process.

However when the voice over goes in, when it’s performed by someone as indescribably awesome as Marc Silk, that’s when your game’s personality really jumps out of the screen and in your head.

Here’s a video of us starting a new game and playing some missions. Marc does the voice of both the British Commander and the rather unhinged American Pilot.

 

Sounding pretty cool, huh?

Actually recording the VO with Marc was a blast.  Mike called up to Marc’s studio via Skype, and via the medium of clever electronics was able to see and talk to him while the recording was being done.

There was lots of Scooby-Doo and Shaggy impressions in between takes, and much dicking about which definitely helped get the energy right.  There was also a lot of adlibbing which made the cut into the game.

Visit Marc’s website here and if you’re a in the market for top class VO, this is your guy right here.  He’s also bloody lovely.  www.marcsilk.com

NGF, PS4, Video, VIta, Wing Kings

Norwich Games Fest Report

A month or so ago now, Charlie and Mike from the most prestigious ISG went up to Norwich to show Wing Kings at the Games Festival.

Smooth drive up, stopping only to get a pair of Olympic Breakfasts from the Little Chef.

2016-03-31 18.21.22

An early start, dragging the high score board through Norwich town centre at 8 in the morning.

We set up with two PSVitas, one of which was plugged into a monitor via HDMI.

We didn’t bov with a poster behind us because fuck it.

Throughout the day we had lots of visitors playing the build. People loved hijacking enemy planes and really got in to working up the skill to land. We also got the idea to remove certain damage to keep the momentum of the game going from watching lots of players die and make weird ‘gmmmmmpphhh‘ noises.


Then this happened which was awesome.

The trip was a great opportunity to witness how people play the game and spotting any obstacles to fun that people may run into.

An event like this, safe well organised and eclectic, is always a pleasure to attend. As a developer, it’s absolutely invaluable seeing what a seven year old boy, a 30 year old girl and a dude in his 70’s feels about your game. Sometimes it’s hard to see the wood from the trees when you’re balls deep in making a game, and experiencing it from a new angle is mega beneficial.

We also learned that there is an upper limit to the amount of full English breakfasts one should really eat over a weekend.

arcade, DDMR, Don't Die Mr Robot, iOS, PRO-TIPS, PS4, PSVita, Video

Nice run on DDMR – Arcade Mode

Don’t Die, Mr. Robot! is a game where you need to milk the scoring mechanic to get the high scores.

Here’s us doing a run in Arcade Mode where we use all the techniques to get a big fat score!

Watch out for:

  • Letting the fruit build up to get a bigger chain and thus a higher points multiplier
  • Using the spawning indicators to predict where the next wave of enemies will come from
  • Getting Danger Bonuses where possible
Avoid Droid, News, Video

PocketGamer Preview & Interview

PocketGamer came round to the Infinite State Games design laboratories the other day to hang out and play some Avoid Droid!

Here’s what they thought:

http://www.pocketgamer.co.uk/r/PS+Vita/Avoid+Droid/news.asp?c=58332

The game is a throwback to that simpler and brighter era, but to call it “old school” would do it a disservice – this is a thoroughly modern creation, albeit one with a streak of retro rebellion coursing through its fruity veins.

They also asked us some questions about how we go about making games in our own home-grown way here on PocketGamer.biz

http://www.pocketgamer.biz/r/PG.Biz/Frutorious/news.asp?c=58319

mr fruits, Video

Some Mr. Fruits HD videos

Here’s some gameplay videos we took today of Mr. Fruits! The sound is a bit out of sync in the video, but it’s cool, it doesn’t sound like that in real life.

Oh! Don’t forget to set your youtubes to HD or you’ll not feel the benefit of the freshly cut out, high definition photos of silly plasticine characters.

#mrfruitslives

Frutorious, Games, iOS, News, Video

All set for TIGA 2012!

We’re all totally pumped to have a good time at the TIGA 2012 awards.  What’s super cool about it is that it will be the first time the team has actually met in person since the project started back in March.  Barry Island and Charlie haven’t seen each other for the best part of six years!

We’ve also never been to anything like an awards ceremony. It’s gonna be a totally awesome reunion and party for us. We’ve also got ChetMega from Townhouse Records and his entourage coming along to enjoy the event along with some other VIP guests who’ve supported Frutorious all the way from the beginning.

ChetMega – the voice of Frutorious F.I.G.

Another cosmic thing is we think we’re the smallest team up for a TIGA award with only three dudes! It would be a total underdog victory if we won anything, but we think we’ve really captured in our game the run away independent spirit of videogames in both casual and audio design and hope that gets recognition 🙂

We’re pumped. We’ve got Friday off. We’ve got our T-Shirts ready…

Look at our awesome t-shirts!

We’ve got our nomination announcement trailer ready…

We’ll be rockin the awards ceremony and representing at the after show. If you’re there too come along and say hi! Stop and have a drink! Pop out for a fag! Chat about games and music with us! We’re pretty awesome dudes, we’ll be the ones wearing Frutorious T-Shirts 🙂

See you there!

Frutorious, Games, iOS, News, Video

Frutorious: Gameplay Trailer!

We’ve made our third and final pre-launch video. Three videos, eh!  That’s a lot of videos isn’t it?! Well it’s more than usual, but then this is an unusual game.  We realised that it needed that little extra push to get into people’s hearts and minds that one prod wouldn’t do, what we needed was an opening pre-launch triumvirate salvo of three very different videos.

Let’s talk about our three pronged trailer attack – our ‘Shonk and Awe’ publicity plan!

How do you solve a problem like Frutorious?

Firstly, the game has a light-hearted feel to it and a quirky vibe which is hard to describe in words, especially when you’re so involved in the game. That’s why we felt the best introduction to the game would be our first trailer ‘The Making Of: Frutorious.’ We wanted to get across the fact that we’re a focussed, passionate team who at the same time aren’t taking ourselves very seriously.  We also wanted to approach the ‘making of’ documentary structure with a much more playful style.

Secondly; the mix of felt, plasticine and hand drawn art is something we’re very very proud of, so we definitely want to show it off as much as possible!  That’s why our second trailer ‘Frutorious: Story Trailer’  focussed on the hand-drawn elements and set up the back-story for the game.

Thirdly, the concept of a sling-shot platform game with fruit, arcade elements, pinball, golf and 90’s Hip-Hop puns doesn’t translate well without just showing video of it being played.  The more video of people actually playing the game we can get out, the easier it is for people to understand what the game is about, which brings us here today with the third video  ‘Frutorious: Gameplay Trailer’.

As well as showing people what the game is like to play, it also showcases the sort of variety in visuals and gameplay that we’ve got going on.  We hope it gets about and people see it!