Rogue Aces, Sony, VIta, XBONE

Rogue Aces: Meet The Enemy

Good_Dude_Boxless.pngWhat ho, my old fruities!

Now look here, I’ve got some intel on the enemy forces you’ll be taking on in Rogue Aces.

So pay attention, pilot!

 

AERIAL FOES

4.png B101 Fury Wasp – Slow turns, small engines weak guns.

1.png B102 Angry Squirrel – better fire power, slow speed.

2.pngB103 Sparrowhawk – highly agile fighter

3.png B104 SkyTiger – Big guns, fast and tough.

5.png B105 Nashwan – Max acceleration, turn speed, armour & guns.

 

Bombers_Revised.png

 

B112 The Spangleford Skyburglar

Heavily armoured, chain gun toting flying fortress capable of delivering explosive payloads or paratroopers.

There have been larger enemy assets spotted in the skies, but we’re going to need you to investigate those for yourself, pilot.  We do however have this classified silhouette…

Enemy_Airship.png

GROUND-BASED FOES

Tank_Aim.png T021 Death Tortoise Tank – slow but capable of killing you in one shot.

Enemy_AA_Truck_Drive.png P-A2 A-A Artillery Vehicle – powerful anti air attacking powers.

AA_Turret_Revised.pngAnti Aircraft Turret – hell bent on destroying you.

Flak_Boat_Cruise_Frames.pngSS. Rusty Destroyer – The tank of the sea!

trainz.png

Armoured Train – the enemy has taken to adulterating beautiful choo-choo trains and sticking a load of horrid guns on them.  These are modular and change their configuration according to the threat level.

There are reports of much larger nautical military threats out there, but nothing concrete.  All we have this this classified silhouette…

battleship.png

Now, there’s still a few months until we start our all out assault on the enemy, and it’s quite possible that we’ve missed some threats off of this intel report that you’ll have to encounter in the field.

We do however have this footage from a previous night time test flight you might enjoy

In the mean time, we suggest you follow infinite state games on Twitter to keep abreast of the latest intelligence coming in.

@infinitestates

TALLY HO!

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NGF, PS4, Video, VIta, Wing Kings

Norwich Games Fest Report

A month or so ago now, Charlie and Mike from the most prestigious ISG went up to Norwich to show Wing Kings at the Games Festival.

Smooth drive up, stopping only to get a pair of Olympic Breakfasts from the Little Chef.

2016-03-31 18.21.22

An early start, dragging the high score board through Norwich town centre at 8 in the morning.

We set up with two PSVitas, one of which was plugged into a monitor via HDMI.

We didn’t bov with a poster behind us because fuck it.

Throughout the day we had lots of visitors playing the build. People loved hijacking enemy planes and really got in to working up the skill to land. We also got the idea to remove certain damage to keep the momentum of the game going from watching lots of players die and make weird ‘gmmmmmpphhh‘ noises.


Then this happened which was awesome.

The trip was a great opportunity to witness how people play the game and spotting any obstacles to fun that people may run into.

An event like this, safe well organised and eclectic, is always a pleasure to attend. As a developer, it’s absolutely invaluable seeing what a seven year old boy, a 30 year old girl and a dude in his 70’s feels about your game. Sometimes it’s hard to see the wood from the trees when you’re balls deep in making a game, and experiencing it from a new angle is mega beneficial.

We also learned that there is an upper limit to the amount of full English breakfasts one should really eat over a weekend.

Don't Die, Mr. Robot!, VIta

Fresh batch of screenshot for Don’t Die, Mr. Robot

logo_ddmr_nice

Here’s some fresh screenshots of Don’t Die, Mr. Robot!

Submitting in a matter of days now.  Excited.  Tired.  Still can’t stop playing our own game though, so that’s a good sign.

If you like manic arcade games with no plot but lots of fruit, multipliers and stuff we’re pretty sure you’re going to enjoy our game.

Avoid Droid, iOS, News, VIta

Avoid Droid – Press Roundup from around the world!

It’s been a great week for Avoid Droid press!

The majestic and proud PocketGamer leading the trend as always with an awesome announcement of our iOS intentions, followed up with echoes around the globe by some excellent international sites.  We’re over the moon to get this sort of coverage!  Here’s a round-up of it all…

PocketGamer

http://www.pocketgamer.co.uk/r/iPhone/Avoid+Droid/news.asp?c=59062

TheSixthAxis

http://www.thesixthaxis.com/2014/04/17/avoid-droid-going-for-a-fruitful-launch-on-vita-in-june-possibly-earlier/

PSVita Round-Up

http://psp2roundup.blogspot.co.uk/2014/04/avoid-droid-gets-some-timed-vita.html?spref=tw

iAppsIM

http://www.iapps.im/single/22118

VK.com

http://vk.com/wall-27901863_1015005

ApplicationiPad

http://applicationipad.com/app-store/news/avoid-droid-shootem-up-passif-laction-frenetique-ios-ete/4081

TouchTapPlay

http://www.touchtapplay.com/arcade-game-avoid-droid-to-launch-on-the-app-store-sometime-after-the-ps-vita-release/

Huge thanks to all the websites who’ve given us coverage so far.  We’re very grateful and humbled.  Now, we’ve got two weeks left before we submit the PSVita version so we better get on with that.  We’ll give you more news on that and the iOS version very soon.  In the mean time, keep on truckin’!

Death comes to us all
Death comes to us all
Avoid Droid, News, VIta

Avoid Droid Vita progress report

So, a month or so in from switching development from iOS to VIta!  Time for a progress report isn’t it.

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Well, we’re doing GREAT!  We’ve got the game running, we’ve got all three controls schemes in (touch, tilt and control pads) and we’re just putting in the audio.

Assets-wise, we’re 90% there.  We have all the art finished, all the cameos agreed and drawn (including one particularly stunningly awesome coup that we’ll be announcing soon… you’ll be very surprised indeed to find out what legends of the music industry we’ve got to appear as a cameo!)

We’ve also been recording some voice over with a very talented lady called Philippa.  Her voice has added a touch of smooth class to the proceedings and we’re very happy with the result.  She’s the VO star of quite a few upcoming games this year so we’re super lucky to have her on board.  Here’s a sneak preview of her outrageous swank-du-posh talents… 


 

So next up is the VITA IMPROVEMENTS!  That’ll be some fancy shader work, some particle abuse and some glorious gameplay and game mode improvements.

More news soon!  In the mean time, don’t forget you can ‘like’ AvoidDroid on Facebook and get involved in the development discussion any time you like… https://www.facebook.com/AvoidDroid

ONWARDS TO VICTORY!

Avoid Droid, dare to be digital, exhibition, Frutorious, Games, VIta

DARE INDIE FEST REPORT

Dare was good!  We spent the first day exhibiting, the second day mostly milling around the excellent show, looking at everyone else’s games.  It was impossible not to!

It was fantastic to watch people play both our games.  We must have had over 100 people play our games over the course of the weekend so as you can imagine we’ve learned lots. That’s about the best quality assurance you can get really, watching complete strangers play your game.

We got there early and set up, a few quick tests and we were ready to rock (also, ready to turn the music up really loudly!)

2

Open for BUSINESS! Here’s our stand.  We were given lots of compliments about our display of fruits.  That was nice.  Everyone likes fruits!

7

People liked the posters we had made, too.  Our logo looked great too, so big shout out to the Weston-super-Mare Staples crew.  NIce work!

1

As a crowds started to form, our secret weapon ‘Ritchie’ made an excellent ring master.  Every company needs a Ritchie.  He’s our man who gets stuff done at ISG, be it PR, QA, security or general hook ups.  If we need something sorted, we go to Ritchie.

Roll up roll up!  Our ‘get a high score and get in the game’ competition caused a lot of interest too.  We made a ropey high score table with bits of card.  People loved it and had great fun trying to beat each other’s scores.  For a moment it was like being back on the pier at Weston super Mare in 1989 🙂

We also found that Avoid Droid is a great game to watch.  People really crowded round the big scree watching the game in progress.  Lots of ‘Oooh!’ and ‘OOooof!’ when people pulled off some dicey dodging.  This bodes very well for the YouTube replay sharing facility we’re planning on implementing!

6

People were really fond of Avoid Droid.  We found the ladies were generally playing the game very differently from the blokes; much steadier hand and much more graceful movements.  It was fascinating to see the scope of different ways people automatically play the game, and this has given us lots of ideas for enhancing the unexpected ‘waltzy’ feel of some areas.

We found that people literally can’t just have one game of Avoid Droid and put it down.  They NEED that second play.  Then the third to better their second.  This is exactly the sort of gameplay experience we’ve been trying to achieve, and it looks like we’re pretty close to nailing it (it looks like we could ease players into the action a teensy bit more slowly)

The surprise of the event was how much everyone ADORED Chill Out Mode!

And here we are in the programme for the event!  A good time had by all.  Thanks Dare, and thanks Dundee.

4

Here’s a quick video of the weekend.  Sorry about the low-def quality, but you’ll get a feel of what it was like to be there.

As for the other games there, we’re not just saying this but we thought every single one was amazing in it’s own way.

Particular shout outs to Firebrand Games’s ‘Solar Flux HD’ which we thought looked really cool and had amazing audio, and also one of the student Protoplay games where there were three agents escaping a bad guy’s lair – with a fourth player setting off traps using a tablet computer linked to the game.

That agents escaping game was fantastic, totally inventive and our pick of the best game there (apart from ours, of course).  If only we could remember the name of that game!  If someone knows, please drop us a line!  Fingers crossed for a release one day for Wii-U for that.

So yeah!  FRUITS! Wooooooooo!

Avoid Droid, Coming Soon, Sony, Super Frutorious HD, VIta

Avoid Droid & Frutorious coming to PlayStation Vita

Hello, chums!

So we’ve got some absolutely excellent news; we have been talking to some really lovely people at Sony, and they’re working with us to bring Avoid Droid and Frutorious to Sony’s PlayStation Vita console!

We’ve just signed all the contracts and the devkits are on their way.  It’s so exciting for us to be able to bring our games to a wider audience on such powerful hardware too.

Avoid Droid for Vita will be a visually enhanced version of its iOS counterpart.  We’re still discussing the details but it’s likely to be a PS Vita exclusive for a period of time.

avoiddroidHD

 

After Avoid Droid, we’re planning on bringing Frutorious to Vita.  This ‘Super Frutorious HD’ will feature re-mastered HD art and user interface improvements.

futshd

 

So exciting times for Infinite State Games!  Thanks for your interest in us and we hope you keep stopping by to check up on how we’re doing.