Frutorious, Games, iOS

Frutorious HD is OUT NOW!

We finally released Frutorious HD.  By accident.  Basically, we meant to release it this week but Mike pressed the GO button before he’d put the screenshots and videos up.

No matter though, it’s an early go for an amazing update for our good old Frutorious!

What’s even cooler is, if you had the original, you’ll get this update completely free!  We wanted to say thank you to everyone who supported us with the original release with this update and this was the easiest way to do that.

Here’s some screenshots to whet your appetite…

Download the HD version of Frutorious with all our tweaks, redesigns and improvements for your iPhone here!

You can find out more about Frutorious on our special page!

We’ll update the AppStore soon to have decent screenshots and video, but in the mean time get on the case and be one of the first to grab Frutorious HD!

Frutorious, Games, mr fruits, Super Frutorious HD

Mr Fruits HD – The Official Announcement and Pics

So work has begun at ISG towers on ‘Mr Fruits’ – the reboot of our 2012 iOS game Frutorious.

Here’s some of the first screenshots of Mr. Fruits running on an iPhone 5…

Mr Fruits will be different from Frutorious in a number of ways:

1. It won’t have a name that’s tricky to spell or remember.

2. It’ll be completely HD!

3. We’re taking out all the confusing IAP and power-up stuff.

4. Frutorious Pro will now be called Mr. Droid (or possibly Space Fruit 2000 – as yet undecided.) and will feature the characters from Avoid Droid.

It’ll have all your favourite levels, only each one tweaked and polished to perfection. We’re also re-balancing the difficulty to make sure that the first 20 or so levels ease you in to the fun more slowly.

There’ll be a couple of minor changes to make the after touch controls a little more responsive, but it’ll be awesome! Tell your pals! Mr Fruits LIVES!

p.s. Graham is BACK on the LEVELS!

Avoid Droid, dare to be digital, exhibition, Frutorious, Games, VIta

DARE INDIE FEST REPORT

Dare was good!  We spent the first day exhibiting, the second day mostly milling around the excellent show, looking at everyone else’s games.  It was impossible not to!

It was fantastic to watch people play both our games.  We must have had over 100 people play our games over the course of the weekend so as you can imagine we’ve learned lots. That’s about the best quality assurance you can get really, watching complete strangers play your game.

We got there early and set up, a few quick tests and we were ready to rock (also, ready to turn the music up really loudly!)

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Open for BUSINESS! Here’s our stand.  We were given lots of compliments about our display of fruits.  That was nice.  Everyone likes fruits!

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People liked the posters we had made, too.  Our logo looked great too, so big shout out to the Weston-super-Mare Staples crew.  NIce work!

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As a crowds started to form, our secret weapon ‘Ritchie’ made an excellent ring master.  Every company needs a Ritchie.  He’s our man who gets stuff done at ISG, be it PR, QA, security or general hook ups.  If we need something sorted, we go to Ritchie.

Roll up roll up!  Our ‘get a high score and get in the game’ competition caused a lot of interest too.  We made a ropey high score table with bits of card.  People loved it and had great fun trying to beat each other’s scores.  For a moment it was like being back on the pier at Weston super Mare in 1989 🙂

We also found that Avoid Droid is a great game to watch.  People really crowded round the big scree watching the game in progress.  Lots of ‘Oooh!’ and ‘OOooof!’ when people pulled off some dicey dodging.  This bodes very well for the YouTube replay sharing facility we’re planning on implementing!

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People were really fond of Avoid Droid.  We found the ladies were generally playing the game very differently from the blokes; much steadier hand and much more graceful movements.  It was fascinating to see the scope of different ways people automatically play the game, and this has given us lots of ideas for enhancing the unexpected ‘waltzy’ feel of some areas.

We found that people literally can’t just have one game of Avoid Droid and put it down.  They NEED that second play.  Then the third to better their second.  This is exactly the sort of gameplay experience we’ve been trying to achieve, and it looks like we’re pretty close to nailing it (it looks like we could ease players into the action a teensy bit more slowly)

The surprise of the event was how much everyone ADORED Chill Out Mode!

And here we are in the programme for the event!  A good time had by all.  Thanks Dare, and thanks Dundee.

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Here’s a quick video of the weekend.  Sorry about the low-def quality, but you’ll get a feel of what it was like to be there.

As for the other games there, we’re not just saying this but we thought every single one was amazing in it’s own way.

Particular shout outs to Firebrand Games’s ‘Solar Flux HD’ which we thought looked really cool and had amazing audio, and also one of the student Protoplay games where there were three agents escaping a bad guy’s lair – with a fourth player setting off traps using a tablet computer linked to the game.

That agents escaping game was fantastic, totally inventive and our pick of the best game there (apart from ours, of course).  If only we could remember the name of that game!  If someone knows, please drop us a line!  Fingers crossed for a release one day for Wii-U for that.

So yeah!  FRUITS! Wooooooooo!

Announcements, Coming Soon, Frutorious, Games, iOS, Off-World

Frutorious Update: ‘Off-World Pack’ – all the juicy details!

The Frutorious ‘Off-World’ update is out!

We’re all really excited about releasing this because we’ve added a whole load of content, put in lots of feedback we’ve had from our lovely players, added social features and fixed a few little bugs here and there.

Here’s a comprehensive run-down of everything we’ve crammed into the Off-World Pack

MARS NEEDS FRUTS!

One evening Mr Fruts was out looking for mushrooms with his best friend Frutorious F.I.G.  Suddenly, an ALIEN SPACE SHIP appeared and Mr Fruts was sucked aboard.  Those ghastly Aliens had come all the way from our game ‘Shepherd: Mars Needs Sheep!’ to steal all the fruits in Frutland!

Mr Fruts and everyone from Frutland were transported through space and time and across infinite dimensions ending up an awfully long way from home.

‘Don’t worry, Mr Fruts!’ said Frutorious F.I.G.  ‘I got a rocket in my pocket!’

And off they went collecting all the fruits while trying to get back to Frutland…

‘OFF-WORLD’ DIMENSIONS & WORMHOLES

There’s a brand new 36 ‘Off-World’ levels for you to play in the update.  They are set over four different dimensions that the Aliens have transported you to.  Some are very weird, some are very strange but they’re all very FRUITY!

You’ll also encounter a new gameplay feature – the WORM HOLE! This circular tunnel in space-time will suck you in and then spit you out somewhere else in the level and leads to some very funky puzzles to solve.

Cosmic Dimension

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A warm, dank and dark dimension filled with enormous mushrooms and giant wooden statues. Things here are quite easy and fun, and help you to start to get your head around the wormholes

Neon Dimension

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When Mr Fruts was dropped into this telepathic dimension, it used his emotional energies to fashion plasma into the form of a place where Mr Fruts feels most happy: Frutland.

Peyote Dimension

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Next, F.I.G drops Mr Fruts off  somewhere very hot and very confusing: a dimension where wool watches you; Peyote Dimension.  Things are really starting to get tricky now with cunning levels in distinctly trippy surroundings

Wax Dimension

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This is a childish sketchy world full of streaks of colour and wormholes… along with the trickiest, most mind-bending Frutorious puzzles ever conceived!

Each dimension also has its own music, so there’s four new tunes encompassing funk, techno, trip-hop ad electropop.

SOCIAL FEATURES

As well as 36 brand new levels, the worm holes and the Aliens from Shepherd: Mars Needs Sheep, there’s some brand new social features!

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You can now brag to your friends on Twitter or Facebook when you get a new Hi-Score on Frutorious Pro, and you can publish your progress in the main game on your favourite social media timeline too.  What’s more, every time you make a tweet or a post, Frutorious F.I.G. will give you some play-coins which you can spend on power-ups in the game!

FRUTORIOUS PRO IMPROVEMENTS

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Everyone asked for it… so we made it happen! You can now play Frutorious Pro using either the retro art or the hand-made art.

We’ve also added an extra 5 seconds to the clock to give beginners more of a chance to get into the awesomeness that is Frutorious Pro.  It still provides the same challenge to the battle hardened Frutorious Pro players but we hope this will open up the score boards to some new contenders too.

We’ve also written a new tune for Frutorious Pro which we think suits the vibe better.

GAMEPLAY & BUG FIXES

We’ve made lots of tweaks to make the game more accessible, stable and fun.

  • End of level menu – now instead of going automatically to the next level in the game, you’ll be able to choose whether to replay the last one, play the next one or quit to the menu.
  • When playing a level you’ve played before, you  no longer to sit through the parachute sequence before you start.
  • There’s two new fruits in the Off-World pack to collect as voted for on our Facebook poll – Watermelon and Pineapple
  • We’ve added the list of ‘Frutorious Super-Chums’ to the credits!  Remember that?  We said that everyone who shares a post about Frutorious could get in the credits, and we done it!
  • We’ve put a cool thing hidden in the shop… if you tap on Frutorious F.I.G’s dog (who’s name incidentally is Dog Doggy Dogg) you’ll be taken to our cool ‘Other Games’ viewer which tells you about our other AppStore games.
  • We’ve made the amount of time it takes for Pedro to steal your fruit MUCH much quicker.  That means if you’re trailing loads of fruit and you get caught, you’ll be back up and collecting fruits again in a second.
  • We’ve also written little descriptions underneath each power-up icon as suggested by Rev. Stuart Campbell, to help people understand what the power-ups do more clearly.
  • Finally, to encourage progress, every world you complete will be unlocked to be used in Frutorious Pro.
Frutorious, Games

Infinite State Games at TIGA 2012 – capers ahoy!

So, we had a great time at the TIGA 2012 awards. We didn’t win anything, but then we only entered two categories. It was absolutely hilarious seeing our game on the big screen along side all those other whopping titles, a memory which we’ll never forget.

It was a fantastic evening and we met loads of awesome, awesome people. The Stick Sports Ltd. team were ace, we got to chat to Gary Penn from Denki about TV detectives, and nice man from Edge magazine said he’d heard of our game! Hooray!

Lovely chandeliers at the Assembly Rooms in Bath

We know what you’re all wanting to know though… what was the food like?

Starter was celeriac with a pear and bits of blue cheese. It was quite nice.
Main was chicken with some potato. Lovely chicken, nice gravy. Charlie was particularly happy with the gravy.
Pudding was a really nice apple pie with a bit of ice cream, which is just what Barry fancied so he was happy too.

So even though we didn’t win, it was fun. We managed to flood the twitter feed at one point by orchestrating all our friends to simultaneously tweet about Frutorious. We also liberally scattered some fliers about encouraging game journos to support our tiny team and silly game. A few of them found their way onto the front of Future publishing but we have only the wine to blame for that.

Here’s a video of our evening’s highlights…

Other highlights included getting Bad Hotel’s nomination video soundtrack stuck in our heads (it was a spoof of M.E.T.H.O.D. Maaaaaaan but with B.A.D. H.O.T… Elllll.)
Also chatting to a lovely guy called George who made the lovely, zoney Cubes for iOS who offered to help us get our heads around Unity 🙂

Next stop – losing the BAFTAS!

Announcements, Frutorious

Frutorious FREE till 5th November to celebrate TIGA 2012 awards!

FRUTORIOUS FREE FOR A BIT!

It’s the TIGA 2012 awards tonight in Bath and we can’t flippin’ wait!  To celebrate, we’re making Frutorious FREE for a limited time, so tell all your chums they can GRAB IT for GRATIS before 5th of November! C’mon, let’s see if we can break that elusive top 100 😀

Here’s the AppStore link https://itunes.apple.com/us/app/frutorious/id524952395?mt=8

BLACK HOLES!

In the mean time, we’re also busy beavering away on levels for the update! One of the new things that’ll be in the update are BLACK HOLES! Making levels with these are super good fun, and we’ve been banging them out on our lunch breaks at work and in the evenings.  Here’s a little video that’ll do a better job at explaining what they are like than I could in words…

THE BIG AWARDS QUESTION!

So all that’s left to do now is sit and wait to find out the answer to the question on everyone’s lips…  What food they doin’ at the meal? Charlie will be hungry after the long drive and I know what he’s like – he’ll want a bit of gravy.  Personally, I’m in the mood for a bit of ice cream!

Whatever is for dinner we know we’ll have a great evening.  Still hasn’t sunk in that we’re going!  We’re in categories with some really professional and amazingly popular titles, so for a game made by 3 guys with day jobs which has only had a handful of downloads this is a proper immeasurably massive whopping great big deal 🙂

GO DOWNLOAD FRUTORIOUS!

So yeah!  Please go share this, tell your palz and family, tell all your internet-chums and that woman you say hello to with the dog.  Impress hipster friends by introducing them to it, believe me, they wouldn’t have heard of it!

Here’s that link again…

https://itunes.apple.com/us/app/frutorious/id524952395?mt=8