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Tag: infinite state games

Avoid Droid – Press Roundup from around the world!

It’s been a great week for Avoid Droid press! The majestic and proud PocketGamer leading the trend as always with an awesome announcement of our iOS intentions, followed up with echoes around the globe by some excellent international sites.  We’re over the moon to get this sort of coverage!  Here’s a round-up of it all… PocketGamer […]

Read More Avoid Droid – Press Roundup from around the world!

PocketGamer Preview & Interview

PocketGamer came round to the Infinite State Games design laboratories the other day to hang out and play some Avoid Droid! Here’s what they thought: http://www.pocketgamer.co.uk/r/PS+Vita/Avoid+Droid/news.asp?c=58332 The game is a throwback to that simpler and brighter era, but to call it “old school” would do it a disservice – this is a thoroughly modern creation, […]

Read More PocketGamer Preview & Interview

ISG at Modern Playing 2 in Cardiff Tonight

Part of GameCity, Modern Playing is a new video-game culture night out. There’s nights in Birmingham, Sleaford, Edinburgh and London but tonight it’s down in Cardiff.  In the Chapter Arts place no less where Barry Island spent a few absinthe sozzled evenings in his youth. We’re coming down to be a tiny part of it too, and […]

Read More ISG at Modern Playing 2 in Cardiff Tonight

We’re making a new game! (Adventurus Arithmetica)

Hello, chums! So, for the last couple of months, Charlie has been coding and designing the prototype for our next game and it’s now at a state where we can show it to you guys. Starting a new game is a fantastic time where the team can share the birthing process of an idea, and […]

Read More We’re making a new game! (Adventurus Arithmetica)

Infinite State Games at TIGA 2012 – capers ahoy!

So, we had a great time at the TIGA 2012 awards. We didn’t win anything, but then we only entered two categories. It was absolutely hilarious seeing our game on the big screen along side all those other whopping titles, a memory which we’ll never forget. It was a fantastic evening and we met loads […]

Read More Infinite State Games at TIGA 2012 – capers ahoy!

No way! Frutorious is TIGA 2012 nominated!

It is with great delight and chests full of pride that we announce that Frutorious has been officially chosen as a finalist in two categories of the TIGA 2012 awards! Here’s the official press release from TIGA  The categories we’re in have some fantastic games and excellent examples of the best of British work, so […]

Read More No way! Frutorious is TIGA 2012 nominated!

Frutorious: Update on progress & reflections

Hello! We thought we’d give you an update on the progress of Frutorious. Well, we’ve just sent out our penultimate build for testing. Everything is in the game now apart from the tutorial and any last tiny bugs we might catch – which means we’re weeks away now from submitting the game to the AppStore. […]

Read More Frutorious: Update on progress & reflections

The Frutorious Official Soundtrack

Music is a very important part of the development process for us at Infinite State games. We always start our games at Infinite State Games by writing the theme tune. It sounds like a curious place to start, but after we’ve thrown ideas around so that we have a nebulous concept of the game we want […]

Read More The Frutorious Official Soundtrack

Some alpha build play-through videos for Frutorious

We’ve just recorded a couple of play-through videos of two of the 108 levels in Frutorious. We’re still at alpha, so all graphics and gameplay are subject to change but on the whole we’re pretty much there now. Firstly, here’s a level set in Summer… Second, here’s a level in Winter.  It’s slightly more difficult with […]

Read More Some alpha build play-through videos for Frutorious

Frutorious E3 Trailer!

So we’re at E3! No.  Actually we’re not.  We’re busy making Frutorious in the luxurious Infinite State Games office! But what we DO have for you is a specially made E3 trailer of our game!  

Read More Frutorious E3 Trailer!

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