Frutorious, Games, iOS

Frutorious HD is OUT NOW!

We finally released Frutorious HD.  By accident.  Basically, we meant to release it this week but Mike pressed the GO button before he’d put the screenshots and videos up.

No matter though, it’s an early go for an amazing update for our good old Frutorious!

What’s even cooler is, if you had the original, you’ll get this update completely free!  We wanted to say thank you to everyone who supported us with the original release with this update and this was the easiest way to do that.

Here’s some screenshots to whet your appetite…

Download the HD version of Frutorious with all our tweaks, redesigns and improvements for your iPhone here!

You can find out more about Frutorious on our special page!

We’ll update the AppStore soon to have decent screenshots and video, but in the mean time get on the case and be one of the first to grab Frutorious HD!

Coming Soon, Frutorious, News, Super Frutorious HD

Frutorious HD – Gameplay Videos

Hello, chums!

We’ve basically finished Frutorious HD for iOS.  2 years in the making, lots of work has gone into polishing the controls, feel, art and level design. It’s a complete revamping and perfecting of the original Frutorious concept.  We’re very proud of it.

So we’ve got some gameplay videos for you to look at if you’re into that sort of thing!

Here’s a playthrough of the first few levels.  The first 3 minutes of gameplay…

This is some levels from slightly later on in the game.  Things start to get a little more mind-bending here on in…

Here’s a level in one of the Winter seasons.  It’s wintery!

And here’s some gameplay video of Frutorious Pro – our endless mini-game free with Frutorious HD…

Frutorious HD will be out sometime in February 2015 on iOS devices.  Possibly PSVita some time afterwards.

Avoid Droid, iOS, News, VIta

Avoid Droid – Press Roundup from around the world!

It’s been a great week for Avoid Droid press!

The majestic and proud PocketGamer leading the trend as always with an awesome announcement of our iOS intentions, followed up with echoes around the globe by some excellent international sites.  We’re over the moon to get this sort of coverage!  Here’s a round-up of it all…

PocketGamer

http://www.pocketgamer.co.uk/r/iPhone/Avoid+Droid/news.asp?c=59062

TheSixthAxis

http://www.thesixthaxis.com/2014/04/17/avoid-droid-going-for-a-fruitful-launch-on-vita-in-june-possibly-earlier/

PSVita Round-Up

http://psp2roundup.blogspot.co.uk/2014/04/avoid-droid-gets-some-timed-vita.html?spref=tw

iAppsIM

http://www.iapps.im/single/22118

VK.com

http://vk.com/wall-27901863_1015005

ApplicationiPad

http://applicationipad.com/app-store/news/avoid-droid-shootem-up-passif-laction-frenetique-ios-ete/4081

TouchTapPlay

http://www.touchtapplay.com/arcade-game-avoid-droid-to-launch-on-the-app-store-sometime-after-the-ps-vita-release/

Huge thanks to all the websites who’ve given us coverage so far.  We’re very grateful and humbled.  Now, we’ve got two weeks left before we submit the PSVita version so we better get on with that.  We’ll give you more news on that and the iOS version very soon.  In the mean time, keep on truckin’!

Death comes to us all
Death comes to us all
mr fruits, Video

Some Mr. Fruits HD videos

Here’s some gameplay videos we took today of Mr. Fruits! The sound is a bit out of sync in the video, but it’s cool, it doesn’t sound like that in real life.

Oh! Don’t forget to set your youtubes to HD or you’ll not feel the benefit of the freshly cut out, high definition photos of silly plasticine characters.

#mrfruitslives

Avoid Droid, Games

Avoid Droid audio tests

The audio is in! Yep, that was our final bit of the iOS conversion. We’re now on putting in little smidgey thingies like the shop and the leaderboards and the menus. In other words, we’re now on the final hurdle!

But no feature can be signed off as finished at ISG without rigorous testing. So here’s Jacob just making sure that a) the audio is working and b) you can still die

Announcements, Games, iOS, News

We’re making a new game! (Adventurus Arithmetica)

Hello, chums!

So, for the last couple of months, Charlie has been coding and designing the prototype for our next game and it’s now at a state where we can show it to you guys.

Starting a new game is a fantastic time where the team can share the birthing process of an idea, and as it grows each of us can find ways we can use our unique skills to make it the best game possible.

So what sort of game is it! Well, it’s what we’d call a mental arithmetic adventure RPG.

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Travelling through distant lands you will meet monstrous creatures which you’ll battle using your powers of fast mental arithmetic as they pose you increasingly demanding maths problems.

What we’ve got right now is a vertical slice which show-cases the combat, navigation, animation and random map generation.  Let’s have a look at a video of the most recent prototype:

There’s a loooooooooooooong way to go now until we’ve got a completed concept, let alone the finished game. We still need to prototype quests, treasure chests, boss fights… along with any other features we choose to add to make the game play experience better.

The place-holder art you can see in the video will be replaced by the hand-drawn work of an illustrator (who we will tell you more about soon).

The music is in the process of being researched. Barry is up ’till the wee small hours every night researching medieval music to bring you a hint of authenticity in his own inimitable style.

Anyway, we hope you enjoyed the video and continue to follow the development of our game as it takes shape!

Announcements, Coming Soon, Frutorious, Games, iOS, Off-World

Frutorious Update: ‘Off-World Pack’ – all the juicy details!

The Frutorious ‘Off-World’ update is out!

We’re all really excited about releasing this because we’ve added a whole load of content, put in lots of feedback we’ve had from our lovely players, added social features and fixed a few little bugs here and there.

Here’s a comprehensive run-down of everything we’ve crammed into the Off-World Pack

MARS NEEDS FRUTS!

One evening Mr Fruts was out looking for mushrooms with his best friend Frutorious F.I.G.  Suddenly, an ALIEN SPACE SHIP appeared and Mr Fruts was sucked aboard.  Those ghastly Aliens had come all the way from our game ‘Shepherd: Mars Needs Sheep!’ to steal all the fruits in Frutland!

Mr Fruts and everyone from Frutland were transported through space and time and across infinite dimensions ending up an awfully long way from home.

‘Don’t worry, Mr Fruts!’ said Frutorious F.I.G.  ‘I got a rocket in my pocket!’

And off they went collecting all the fruits while trying to get back to Frutland…

‘OFF-WORLD’ DIMENSIONS & WORMHOLES

There’s a brand new 36 ‘Off-World’ levels for you to play in the update.  They are set over four different dimensions that the Aliens have transported you to.  Some are very weird, some are very strange but they’re all very FRUITY!

You’ll also encounter a new gameplay feature – the WORM HOLE! This circular tunnel in space-time will suck you in and then spit you out somewhere else in the level and leads to some very funky puzzles to solve.

Cosmic Dimension

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A warm, dank and dark dimension filled with enormous mushrooms and giant wooden statues. Things here are quite easy and fun, and help you to start to get your head around the wormholes

Neon Dimension

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When Mr Fruts was dropped into this telepathic dimension, it used his emotional energies to fashion plasma into the form of a place where Mr Fruts feels most happy: Frutland.

Peyote Dimension

IMG_3441 IMG_3437

Next, F.I.G drops Mr Fruts off  somewhere very hot and very confusing: a dimension where wool watches you; Peyote Dimension.  Things are really starting to get tricky now with cunning levels in distinctly trippy surroundings

Wax Dimension

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This is a childish sketchy world full of streaks of colour and wormholes… along with the trickiest, most mind-bending Frutorious puzzles ever conceived!

Each dimension also has its own music, so there’s four new tunes encompassing funk, techno, trip-hop ad electropop.

SOCIAL FEATURES

As well as 36 brand new levels, the worm holes and the Aliens from Shepherd: Mars Needs Sheep, there’s some brand new social features!

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You can now brag to your friends on Twitter or Facebook when you get a new Hi-Score on Frutorious Pro, and you can publish your progress in the main game on your favourite social media timeline too.  What’s more, every time you make a tweet or a post, Frutorious F.I.G. will give you some play-coins which you can spend on power-ups in the game!

FRUTORIOUS PRO IMPROVEMENTS

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Everyone asked for it… so we made it happen! You can now play Frutorious Pro using either the retro art or the hand-made art.

We’ve also added an extra 5 seconds to the clock to give beginners more of a chance to get into the awesomeness that is Frutorious Pro.  It still provides the same challenge to the battle hardened Frutorious Pro players but we hope this will open up the score boards to some new contenders too.

We’ve also written a new tune for Frutorious Pro which we think suits the vibe better.

GAMEPLAY & BUG FIXES

We’ve made lots of tweaks to make the game more accessible, stable and fun.

  • End of level menu – now instead of going automatically to the next level in the game, you’ll be able to choose whether to replay the last one, play the next one or quit to the menu.
  • When playing a level you’ve played before, you  no longer to sit through the parachute sequence before you start.
  • There’s two new fruits in the Off-World pack to collect as voted for on our Facebook poll – Watermelon and Pineapple
  • We’ve added the list of ‘Frutorious Super-Chums’ to the credits!  Remember that?  We said that everyone who shares a post about Frutorious could get in the credits, and we done it!
  • We’ve put a cool thing hidden in the shop… if you tap on Frutorious F.I.G’s dog (who’s name incidentally is Dog Doggy Dogg) you’ll be taken to our cool ‘Other Games’ viewer which tells you about our other AppStore games.
  • We’ve made the amount of time it takes for Pedro to steal your fruit MUCH much quicker.  That means if you’re trailing loads of fruit and you get caught, you’ll be back up and collecting fruits again in a second.
  • We’ve also written little descriptions underneath each power-up icon as suggested by Rev. Stuart Campbell, to help people understand what the power-ups do more clearly.
  • Finally, to encourage progress, every world you complete will be unlocked to be used in Frutorious Pro.
Announcements, Games, iOS, Shepherd

Shepherd – Mars Needs Sheep! is OUT NOW and FREE for a week.

The major massive update to Shepherd is here … and to celebrate our milestone one thousand downloads of Frutorious, we’re making ‘Shepherd: Mars Needs Sheep’ free for a limited time!

GET IT HERE! 

http://itunes.apple.com/gb/app/shepherd-mars-needs-sheep!/id440987743?mt=8

WHAT’S IN THE UPDATE

  • Total art update – Cuter aliens! Slicker upgrade screens! More cartoony backgrounds!
  • Auto-camera – Now play the game without using tilt! More casual, more fun!
  • Tighter gameplay – go from calm to panic in less than a minute!
  • Gun overheat mechanic – deepens gameplay and encourages smart chaining
  • Cooler sound effects – you’re gonna love our robot lady announcing your enormous chains
  • New music! – we’ve put a cooler tune in the championship mode

So if you like TAPPING and PANICKING and SHEEP and EXPLOSIONS… get on the case sharpish while it’s free!

Announcements, Shepherd

Shepherd: Mars Needs Sheep announcement

OK! We’ve got a few gameplay tweaks to do, as well as tighten up some teeny tiny things here and there but we are now at a stage where we can very proudly announce that we have nearly finished work on our major update to Shepherd!

 

This update, due out in under a month, will bring the following changes to Shepherd:

1) Greatly improved graphics
2) New sound effects and audio queues
3) Auto camera as default – making the game easier for beginners
4) Gun overheat mechanic to encourage chaining and deeper gameplay
5) Now called ‘Shepherd: Mars Needs Sheep’
5) Various bug fixes

So only a bit more tweaking to go and we’ll submit to Apple. We’ll let you know more as it happens…